by John Bain | Aug 19, 2019 | Tactics Ch 01 - Pins
White wins a Knight on f5 in 3 moves. SEE ANSWER BELOW > Chapter 1 PINS A PIN holds a piece in place so that it cannot move without losing something of greater value or putting its King in check. Some PINS are simple, such as the Rook Pin shown in Diagram 1. Other... Read more
by John Bain | Aug 19, 2019 | Tactics Ch 01 - Pins
White wins a pawn & the Rook on f7 for a Bishop in 2 moves, or wins a pawn & the Queen for a Bishop in 2 moves. SEE ANSWER BELOW > Chapter 1 PINS A PIN holds a piece in place so that it cannot move without losing something of greater value or putting its... Read more
by John Bain | Aug 18, 2019 | Tactics Ch 01 - Pins
Black wins the Rook for a pawn in 3 moves. SEE ANSWER BELOW > Chapter 1 PINS A PIN holds a piece in place so that it cannot move without losing something of greater value or putting its King in check. Some PINS are simple, such as the Rook Pin shown in Diagram 1.... Read more
by John Bain | Aug 14, 2019 | Tactics Ch 01 - Pins
White wins the Queen for a Rook in 2 moves–or wins the Rook in 3 moves if …Qxc3. SEE ANSWER BELOW > Chapter 1 PINS A PIN holds a piece in place so that it cannot move without losing something of greater value or putting its King in check. Some PINS are... Read more
by John Bain | Aug 14, 2019 | Tactics Ch 01 - Pins
White wins the Knight in 3 moves. SEE ANSWER BELOW > Chapter 1 PINS A PIN holds a piece in place so that it cannot move without losing something of greater value or putting its King in check. Some PINS are simple, such as the Rook Pin shown in Diagram 1. Other PINS... Read more
by John Bain | Aug 14, 2019 | Tactics Ch 01 - Pins
White wins a Knight on c6 in 3 moves. SEE ANSWER BELOW > Chapter 1 PINS A PIN holds a piece in place so that it cannot move without losing something of greater value or putting its King in check. Some PINS are simple, such as the Rook Pin shown in Diagram 1. Other... Read more